Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Chronicles of Dr Herbert West Graphic Novel Set for July

Wednesday, March 23, 2011


Zenescope Entertainment is set to collect several issues of H.P. Lovecraft's The Chronicles of Dr. Herbert West into a graphic novel this summer. The comic series spearheaded by Joe Brusha and Ralph Tedesco begins by basing itself on Lovecraft's infamous serial, "Herbert West: Reanimator," and then takes a number of liberties. For instance, the story is modernized, narrated by West's girlfriend, and focuses more on his upbringing and obsession with conquering death - all elements left vague or off stage entirely by HPL.

The Chronicles of Dr. Herbert West offers a more serious treatment of the Re-animator saga than other adaptations, like Stuart Gordon's comical Re-animator movie franchise. West is humanized by tragedy and relationships, a major departure from the aloof dweeb he's often portrayed as. In many ways, his obsession as driven medicine man rather than mad scientist is no less grim...or disastrous. Chronicles also introduces re-animated dead who are clearly influenced by the recent zombie mania, offering a somewhat different take on Lovecraft's resurrected ghouls.

Graphic novels continue to be a prime outlet for H.P. Lovecraft's influence in overlapping genres. Look for The Chronicles of Dr. Herbert West in July.

-Grim Blogger



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Weird News: Scientists Speculate on Zombie Attack

Thursday, November 12, 2009


Zombies usually pass outside the genre of weird literature. Diseased, flesh-eating corpses aren't terribly weird on the surface of things, and they are often difficult to use in the subtle, artistic manner that, in my opinion, raises the weird an artistic grade above the rest of today's horror. There are notable exceptions, of course, like Thomas Ligotti's "Drink to Me Only With Labyrinthine Eyes," which dizzies us with a zombie-like revenant manipulated (in more ways than one) by hypnosis.

Still, it's impossible to resist posting the article below. Any reasonable person would agree our world would become very weird, very fast should science or nature release an infectious plague on humanity that mimics the zombie traits of note in recent films. The news is also a fascinating instance of fictional horror so thoroughly creeping into the recesses of our "what if" mechanism that it demands serious scientific inquiry.


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Lovecraft Game by Cactus Software

Tuesday, May 26, 2009


An incomplete Lovecraftian video game by Swedish developer Cactus Software was recently discussed at the "Play This Thing!" blog. It carries the simple title "The Lovecraft Game" and is an shooting adventure played from an overhead view, a production beckoning back to the days of the GameBoy and older Arcade entertainment. That said, I find myself in agreement with the verdict issued on "Play This Thing!" While the game is a little choppy and not very action packed, it does contain stylistic appeal very much modeled on old black and white films. The game itself consists of little more than running through a forest, encountering a few stereotypical mystery men lifted from Lovecraft's tales, and shooting monsters like zombies and vampire dogs. Don't expect to be astounded in any way, as even the game's creator describes it as an "awful Lovecraft game" on the Cactus website.

Though it seems unclear whether or not the program will ever be brought to completion by its creator, it isn't a total loss for the reasons above. Despite its problems and lack of depth, lovers of retro-style video games and H.P. Lovecraft completists will find a morsel or two of amusement.

-Grim Blogger


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Lovecraft Game by Cactus Software

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Music Video for "All Nightmare Long"

Sunday, January 18, 2009

The newish music video for Metallica's song "All Nightmare Long" has generated some major buzz across the horror community online. I find it worth reposting here for its rather creative cross-genre bits of darkness bridging the gaps between weird horror, sci-fi, alternative history, and zombie apocalypses. The video tells the unusual story of the downfall of the United States at the hands of Soviet experiments with a reanimating spore originally uncovered after the Tunguska event. Re-animating? Yes, it seems there is even a hint of H.P. Lovecraft's Herbert West and his disastrous results at trying to revive dead tissue in the rock group's video.

If you're not a fan of Metallica's style, then it's likely still worth your time to turn the volume down and substitute your own song while letting the footage role. The musicians have definitely struck many pleasant notes of the strange and hip with this video. Alternate history, conspiratorial chemtrails, communist nostalgia, and zombies: what's not to like?




-Grim Blogger


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Music Video for "All Nightmare Long"

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World Zombie Day in Pittsburgh

Sunday, October 26, 2008

It's World Zombie Day! This mostly Pittsburgh event celebrates all things zombie, and expands on the popular fall zombie "pub crawls" that have seized several cities worldwide the past few years. Expect to see throngs of horror aficionados dressed up as the living dead if you stop by Pittsburgh's Mall today and other places.

The only regrettable thing about it is that it isn't yet a truly global event. With zombies firmly back in the public eye the last few years, expect to see similar events cropping up in a city near you soon. Halloween will likely include several new pub crawls and other zombie dress up events dispersed across the United States and abroad.

-Grim Blogger


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Lovecraft Comic Reprints Go Digital

Monday, March 31, 2008


Caliber Comics is once again making "The World of H.P. Lovecraft" series available. Originally published in the 1990s by the defunct Tome Press, these classics have remained rare and sought after collectibles for the last ten to fifteen years. Now, Caliber has resurrected them in digital form, offering a number of issues for a mere $1 each. Finely illustrated Lovecraft stories like "The Music of Erich Zann," "The Statement of Randolph Carter," "The Alchemist," "The Tomb," "Beyond the Wall of Sleep," and "Arthur Jermyn" are all available. These are downloads that come in a watermarked PDF form. This is quite a bargain, especially when physical copies are near impossible to come by today. The $1 download price tag also nearly matches the original cost of each issue when they were released!

Incidentally, Caliber Comics has a number of other interesting comics in stock that will appeal to horror fans. Several forgotten zombie comics like "Dead World" are in the same cheap digital format as "The Worlds of H.P. Lovecraft," alongside several unique booklets utilizing art by Francisco Goya and others, such as this illustrated Medieval record of woodcuts depicting the danse macabre.

-Grim Blogger


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Lovecraft Comic Reprints Go Digital

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A Guy's Guide to Zombies

Sunday, January 13, 2008

Mix together old 1950s propaganda style footage with the undead and what do you get? A humorous look at the government stepping in to promote human-zombie relations. Youtube has a growing assortment of zombie-related clips, and a quick search reveals a good many of them to be humorous. In fact, zombie humor is definitely a sturdy competitor to Cutethulhu these days, even eclipsing Lovecraftian comedy in size and content. With zombies back in the popular eye this decade more than they've been since the 1980s, look for further ghoulish parodies like this sweeping the internet soon.

-Grim Blogger


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A Guy's Guide to Zombies

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The Ghoul: Voyage of a Word and an Idea

Tuesday, October 2, 2007


Countless are the words appropriated by English and twisted to suit the language throughout the ages. “Ghoul,” one of the most elusive and often used in horror, is one of these. From origins in Arabic hinting at a specific kind of spirit—a demon or “Jinn” prone to corpse-eating—today the word stands in modern dictionaries, like the American Heritage Dictionary, as a descriptor of the following:

Ghoul:
  1. One who delights in the revolting, morbid, or loathsome.
  2. A grave robber.
  3. An evil spirit or demon in Muslim folklore believed to plunder graves and feed on corpses.

Interestingly, it is the word’s great flexibility that continues to endear it to the weird, artists and admirers alike. Unlike zombies or vampires, for instance, the name does not hint at a single creature popularly recognizable to most people. This oddity remains, despite its use as a stand in for the monstrosities noted above, and in the face of its ability to conjure up unpleasant features: decadence, evil, and ghastly acts in an often charnel environment (harkening back to the corpse-eating connotations of the Arabic meaning).

Literature from the last two centuries teems with ghouls. HG Wells’ Morlocks in his novel The Time Machine have been considered ghouls. Not surprisingly, HP Lovecraft made one of the earliest efforts to consciously turn the ghoul into a specific type of uncanny being. And that he did, as in the eerie role played by these dog-like monsters as artistic subjects in his tale “Pickman’s Model.” The ghouls appear again as an unwholesome race in his Dreamlands, this time with more positive connotations, and an entire culture or way of life in the dreamy world traversed by Randolph Carter. Moving onward through time and supernatural literature, ghoul has been applied to Richard Matheson’s epic novel I Am Legend, concerning Robert Neville’s battle against the monsters and insanity in a world where he is the last survivor. This instance is an excellent example of the word’s malleability, since the creatures here are ostensibly vampires. Finally, in Brian Keene’s recent novel Ghoul, the thing rebels against its own nature as carrion-eater and becomes a nastier threat, confronting a young boy on the edge of manhood in a modernized coming of age story.
 
So far, so good. It isn’t difficult to observer the word’s strength and lasting appeal lies in its ability to spur innovation—in both defined instances like Lovecraft’s, and in others like Matheson’s, where purely ghoulish aspects are left more to the imagination. Also, the ghoul—as a cannibal or otherwise—became thoroughly connected to the consumption of flesh. This makes the hellish thing an active terror or part of an underground ‘ecosystem’ man is not meant to see, depending on the ghoul’s taste and habits. Yet again, it helps connect the word back through time to its archaic Arab roots, as the corpse-devouring aspects of the Jinn are easily transferable to any modern beasties with a hunger for flesh.

As one might expect, this lust allows the ghoul to intersect with another well defined cohort in the realm of horror covered by newer modes of art. In film, the undead revenants of George Romero’s Night of the Living Dead were immediately labeled ghouls, a shotgun marriage sticking ghoul with zombie in countless instances ever since. At first glance, this may seem a natural and uninteresting development, except for etymology. And yet, there is something more: hitching ghoul to zombie is not just another chain of interchangeable words, but actually jerks the very idea of ghoul in a new, specified direction.

Where ghoul formerly clung to flesh-consuming creatures, it now becomes mixed up with nightmarish things often holding no remarkable features, except for being undead. Wells’ Morlocks, Lovecraft’s canine-like ghouls, and Matheson’s vampiric ghouls not only have a taste for flesh and blood in common, but hold identifiable monstrous traits distinguishing them from human beings. Not so in the case of zombies. Regardless of cause, the zombie since Romero is a corpse raised after death, with no new abilities (in fact, often a deterioration of physical and mental strength) or significant changes in appearance apart from natural decay. While it’s debatable whether or not the ghoulish creatures by Wells, Lovecraft, and Matheson are “alive” in the sense we understand, the reanimated zombie is certainly dead. Thus, when correlated with zombies, ghouls became not just hungry for death and flesh, but lifeless, decaying things themselves. Further, once paired with zombies, the idea of the ghoul lost some of the edge and cunning granted by Lovecraft and Matheson. Instead, it partook in the imbecile malevolence of the zombie which, with some exceptions, usually functions on base instinct, and certainly creates no culture like the Pickman ghouls.

Overall, ghouls have come and gone as both separate, independent entities, and as mere shadows cast by hungry brutes called zombies, vampires, or Morlocks. Even with focused attempts to conjure up a monster deemed “ghoul” with detailed features, as Lovecraft attempted, the term continues to bounce around. However, the fragmentary idea of the ghoul as a morbid being with unnatural features and a hunger for viscera—lively or carrion—lingers. The idea represented by the word seems to be like an amoeba, capable of worming into more definite creatures of horror, but retaining a separate existence. In this sense, “ghoul” is not just a slavish synonym for zombie, vampire, or other tangible monstrosities. Rather, it seems an overarching term for a class of freakish, flesh-hungry things, of which zombies, vampires, and others are mere sub-castes.

-Grim Blogger


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George Romero Talks "Diary of the Dead"

Friday, September 7, 2007

Courtesy of terrorfeed.com, acclaimed zombie-film creator George A. Romero talks about his new film, "Diary of the Dead." Set to premier in just a few days, Romero returns to his independent production roots (a departure from his last film, "Land of the Dead," which was backed by a major studio) to create a movie about film students capturing the beginnings of a zombie outbreak. The film is said to veer away from a purely Blair Witch approach, but still promises to be an interesting experiment for Romero in both style and content.

-Grim Blogger


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"Zombies: Feast" Reviewed

Saturday, August 25, 2007

I had occasion to read the entire graphic novel of IDW Publishing’s “Zombies! Feast.” It is authored by Shane McCarthy and Chris Bolton. This edition collects all five issues of the original comic series, which involves a band of convicts and their guards who wreck their prison transport near a zombie-infested town. Ultimately, the prison group interacts with the town’s residents as well, as they form a rugged band of survivors with competing motives and power rivalries, but the same survival instinct.

First, the good. This storyline at least aims at an innovative approach to the old zombie tale. An interesting social dynamic is always in the background of the fight for survival, as convicts vie for the upper hand over the other survivors. Not surprisingly, some become temporary heroes, while others merely release the demons always dormant in them. Some imaginatively grotesque scenarios come into play, as when the prisoners are still chained together in an enormous column and are forced to confront the living dead. Additionally, the artwork for about the first third of the graphic novel is beautiful. The hardened faces of the living murderers and surly policemen are just as detailed as the hungry, shambling corpses. Moreover, the novel also lives up to its publisher’s promise: buckets and buckets of gore, with predictably few survivors by the last page.

Unfortunately, these shining features are either too inadequately used or are overshadowed by other problems. The most striking downfall comes about halfway through (perhaps issue three or four of the original comic series) when the artwork changes dramatically. I do not know the reason for this; perhaps another artist picked it up. In any case, this new style seems overly cartoonish and ineffective, especially in comparison to the beautifully dark images populating the first several chapters. The artworks shifts yet again for the last chapter or two, and while a marked improvement, it still differs from the opening style. In the end, these stylistic changes are disorienting and even distracting.

Not that there is a great deal to be distracted from, since the story is also lacking in several key areas. Fortunately, there are no real nonsensical loopholes or loose ends left hanging. However, the end product is something of a disappointment compared to what the story could be. For instance, the interesting social tensions and old hatreds between the convicts and others are only touched on lightly. At the same time, many characters are killed too rapidly when one is just starting to know them, while others deteriorate into the stereotypical bullies seen in zombie stories since the military commander in “Day of the Dead.” I won’t spoil the ending, but it too was also something of an anti-climax after the gory action and intensity of the last couple chapters. It is neither surprising nor new to the genre. In passing, however, it seems “Feast” was designed as a mini-series of several issues, and thus works within those confines. And in those limits it remains, without making much effort to break through them and become truly memorable.

Overall, if you are a zombie fan with moderate expectations or a lover of gory artwork, then “Zombies! Feast” may be for you. For anyone more like myself expecting a deeper story, you will not walk away fully satisfied. Though the booklet may well be worth a look if you can find it using a coupon or on discount for under the $15.00 it usually sells for.

-Grim Blogger


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"Zombies: Feast" Reviewed

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